I know that Origin isn't accepted here but I am just showing this off for feedback.
Hope you like it
https://i.imgur.com/zpXEKMI.jpg
Crysis 3 (Origin) WIP
Re: Crysis 3 (Origin) WIP
IMHO it would benefit from hi res backgrounds. Also, play around with the layout on the back (bigger screenshots/less text/different font, toy with it:)
As for hi-res images, here are some places you can try looking for resources:
As for hi-res images, here are some places you can try looking for resources:
- http://www.thevideogamegallery.com (this site has loads of high quality images, logos, artworks, etc.)
- http://en.riotpixels.com (they put watermarks on the images they host, but riotpixels often has images I can't find anywhere else and watermarks are usually easy to get rid off)
- Publisher press sites. back in the day they were register only and available to the members of gaming press. Now access to many of these sites is freely available (for example https://media.thqnordic.com/ https://press.na.square-enix.com/landing.asp http://presse.kochmedia.com/)
- other sites worth trying are http://www.rpgfan.com/ and https://gamesdb.launchbox-app.com/
- official game sites are often good for media or inspiration. For older games, when site is offline, you can check archive.org for a backup
- google and yandex image searches, obviously
- https://fonts.google.com/ has hundreds of free fonts
- take a screenshot yourself
Re: Crysis 3 (Origin) WIP
^in fact a lot of this I didn't know, so thanks for sharing, I will get the hang of it, just posted a (RUINER) game cover and it's pretty solid I hope. Thanks once again for feedback mate
Edit: personally I think the Crysis 3 one is good but just the rear backing image is shite lol, I see it now
Anything other than that you think is wrong and that I can do better on?
Edit: personally I think the Crysis 3 one is good but just the rear backing image is shite lol, I see it now
Anything other than that you think is wrong and that I can do better on?
Re: Crysis 3 (Origin) WIP
Don't get me wrong, I do like the overall design idea and how you keep the color of logo consistent for fonts and frames. But I'd go with bigger screenshots, since there's a lot of space for them, and try a different background to make everything more contrast (and then adjust text to it).
That said, please keep in mind, that all I'm saying is just an opinion of a total layman I really do enjoy creating covers, but I have no training in graphics design and it's nothing else, but a hobby of mine.
That said, please keep in mind, that all I'm saying is just an opinion of a total layman I really do enjoy creating covers, but I have no training in graphics design and it's nothing else, but a hobby of mine.
Re: Crysis 3 (Origin) WIP
haha, I'm cool with the feedback mate, even if you were to say it was absolute shit! LOL
I want to get better, and to do that I need the criticism, good or bad and it does help so keep it coming
Maybe my wrongdoing is adding too much info of the game on the back? maybe less and much bigger images as you said? I am wanting to work on the images anyway to make them cooler instead of just flat pasted on top lol.
I want to get better, and to do that I need the criticism, good or bad and it does help so keep it coming
Maybe my wrongdoing is adding too much info of the game on the back? maybe less and much bigger images as you said? I am wanting to work on the images anyway to make them cooler instead of just flat pasted on top lol.
- calculon559
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- Location: Australia
Re: Crysis 3 (Origin) WIP
imo, Modern back cover design can be boiled down to: one large picture with attention grabbing header and usually a paragraph about the story or general premise, then three screenshots with bullets points about the gameplay, usually features that they think make the game stand out.
It's not a concrete set of rules for back cover design, but like teal-and-orange color grading in films, once you know it, you'll start seeing it everywhere, or at least more often, and it's a formula I use (or at least start off with) when i have to do fully custom covers.
One other suggestion; look at covers you like, then ask yourself 'Why do I like this cover?' Aesthetics? Layout? Images? Fonts? Absolutely nothing wrong with taking inspiration from others work and applying it to your own.
It's not a concrete set of rules for back cover design, but like teal-and-orange color grading in films, once you know it, you'll start seeing it everywhere, or at least more often, and it's a formula I use (or at least start off with) when i have to do fully custom covers.
One other suggestion; look at covers you like, then ask yourself 'Why do I like this cover?' Aesthetics? Layout? Images? Fonts? Absolutely nothing wrong with taking inspiration from others work and applying it to your own.
Re: Crysis 3 (Origin) WIP
^Gets to the point though and sounds so simple, but what about the (attention-grabbing header) what if the game doesn't have one? would you actually make one up yourself or replace it with?!?calculon559 wrote:imo, Modern back cover design can be boiled down to: one large picture with attention grabbing header and usually a paragraph about the story or general premise, then three screenshots with bullets points about the gameplay, usually features that they think make the game stand out.
I was just looking at your latest (crash bandicoot) one and see exactly how you mean with what you're saying.
Just one question to you both really, do you ever swap fonts depending on the game/cover art etc? of course the game's title should go with what it originally looks like, but what about the (features) and (introduction) if any? Do you stick to one font or?
Thanks guys
Re: Crysis 3 (Origin) WIP
Calculon is right and like he said, it's not a concrete set of rules. If you don't find a tagline anywhere and can't come up with one yourself, then skip it (your ICEY cover looks good without any header). A wall of text is to be avoided, but it doesn't mean it never looks good. Large picture/background image is usually a way to go, but a plain and/or segmented background can look good as well. It's all up to you and weather you want to keep up with the original cover (as long as there is one), or want to get creative.
Same goes for fonts (and everything else really). Personally, I try to use the same fonts that were used on original covers, something similar or fonts that just fit with the overall theme, but the most important thing is that whatever you put on the back, has to be easily readable
EDIT: And yeah, if you like someone's design, be that the original cover, website layout or something you see here, feel free to use it in your own creations. After all, it's nice to see someone was inspired by you work
Same goes for fonts (and everything else really). Personally, I try to use the same fonts that were used on original covers, something similar or fonts that just fit with the overall theme, but the most important thing is that whatever you put on the back, has to be easily readable
EDIT: And yeah, if you like someone's design, be that the original cover, website layout or something you see here, feel free to use it in your own creations. After all, it's nice to see someone was inspired by you work
Re: Crysis 3 (Origin) WIP
Okay, I got it with the fonts, thanks
And yea, that ICEY one I am not shitting you it was difficult as 1. the logo was custom made as I couldn't find one at all after ages in searching. And 2. even the company logo (Chinese company) was very hard to find. Not only that but the sources for decent images were very little so I did my best and it turned out well.
I just finished this one which is waiting to be accepted on here and I am very happy with it, I am getting more used to it now https://i.imgur.com/CIss5U8.jpg
And Kafar glad you said that I added the bluish bar to my rear part where the specs are etc ...... similar to yours
Actually, one thing about specs, do you guys usually add ONLY the minimum or recommended? I am adding only the minimum as it makes more sense that way.
Thanks
And yea, that ICEY one I am not shitting you it was difficult as 1. the logo was custom made as I couldn't find one at all after ages in searching. And 2. even the company logo (Chinese company) was very hard to find. Not only that but the sources for decent images were very little so I did my best and it turned out well.
I just finished this one which is waiting to be accepted on here and I am very happy with it, I am getting more used to it now https://i.imgur.com/CIss5U8.jpg
And Kafar glad you said that I added the bluish bar to my rear part where the specs are etc ...... similar to yours
Actually, one thing about specs, do you guys usually add ONLY the minimum or recommended? I am adding only the minimum as it makes more sense that way.
Thanks
- calculon559
- Member
- Posts: 59
- Joined: Fri Aug 28, 2015 3:53 am
- Location: Australia
Re: Crysis 3 (Origin) WIP
I usually add both minimum and recommended specs since that's what 'real' covers do, and it's also a good space filler, especially when I'm using a smaller cover as a basis like ps4 or xb1, or if I have to remove elements from a pre-existing pc cover e.g. health warnings or 'does not contain disc'.DarkXess wrote:Actually, one thing about specs, do you guys usually add ONLY the minimum or recommended? I am adding only the minimum as it makes more sense that way.